![]() In general, if you have created a working single Attachment that has a Material with a normalmap assigned, then it will use this assigned normalmap texture when packing a new texture-set via Skin.GetRepackedSkin(). How are you combining the single Sprites in your PartSO script Are you using Attachment.GetRemappedClone() Please provide more context regarding the code used in your PartSO component. So I had thought Id need to make a sprite for the normal-map and put it in the part. My game generates all the skins at runtime via combining skin parts into skins. So Im unsure how it creates the normalmap skin without a reference to my actual normal sprite. ![]() ![]() Edit Is the method involved still the same as mentioned here.
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